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Gta sa effects mod
Gta sa effects mod











  • Save game incompatibilities with previous releases and caused by later updates in the Steam version for certain regions (e.g.
  • broken Armor bonus for completing the Vigilante mission that doesn't work, which is also present in the Second Edition release)
  • The Steam and RGL versions are outright ignores many major bugfixes from previous retail releases in place of a whooping two minor fixes while introducing other bugs (e.g.
  • The Steam and RGL versions are missing 1/10 of the game's licensed soundtrack thanks to expired licenses and Rockstar not willing to get them renewed.
  • The retail Second Edition and Rockstar Games Launcher versions CANNOT BE MODDED, and if you try to do mod it, it will purposefully crash in the former's case or will actively prevent/undo modifications thanks to the DRM of the latter, most likely as Rockstar's way of getting back at modders for the "Hot Coffee" fiasco.
  • Valid /fpslimit values are 20-100.The problem with SE, Steam, and RGL versions: the short version Added command /fpslimit to adjust the frame rate limiter. Imported some of the 0.2.5 vehicle surfing code. Crashes caused by DestroyVehicle script are fixed. It now works in interiors and will disable with the scoreboard. Alternate siren for police vehicles is now synced. Fixed texture lag/streaming popups when many models were loaded. Fixed some vehicle audio problems (silent cars/planes/boats/helis).

    gta sa effects mod

    Fixed time/fog/lighting flickering when the passing of time is disabled. Fixed problem with clipboard text not copying externally.

    gta sa effects mod

    This fixes a security vulnerability mentioned earlier. Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries. Various security updates to the netcode and connection logic. Fixed insecure handling of private messages. This update includes fixes from 0.2.2 R3 client/server as well as the following: SA-MP 0.2.2 clients cannot connect to 0.2X servers.

    gta sa effects mod

    The SA-MP 0.2.2 server list will be discontinued.

    gta sa effects mod

    It is recommended that all SA-MP players and server owners update. A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X).













    Gta sa effects mod